Business games for companies in Belgium

Business games for international teams

A programme in Belgium starts with the company’s work question. The country defines the location and logistics; the scenario follows from the group, purpose and available time.

An example programme brief

Consider this conditional request: product, sales, support and finance teams are building one proposal for a major client. The tension is that each function protects its own target, while the client evaluates the complete solution. The client needs to agree priorities, dependencies and rules for changing commitments. This conditional example shows how to structure a work-focused brief for an international team.

Why Happy City fits the question

In this game, teams receive their own rating but remain dependent on the condition of the shared city. The mechanic brings the precise point where the roles in the brief must exchange information, negotiate or decide into the discussion. Edges is a better alternative when the central question shifts, because teams negotiate partnerships, track reputation and respond when commitments are broken. The choice therefore depends on the action the team wants to examine after play.

What to give the trainer before the session

Preparation only needs a neutral map of the roles and tension in the brief: product, sales, support and finance teams are building one proposal for a major client; each function protects its own target, while the client evaluates the complete solution. The scenario does not require internal documents or client data. The trainer connects observations from play to the work question in the brief, while the organiser names the person who will record the final agreements. This keeps the discussion practical: participants refer to specific decision moments, and the follow-up has a clear owner.

What work output to record

The output can be a one-page working agreement on the issue in the brief. The roles in the brief name the information owner, a joint decision point and an escalation signal. The three debrief questions test the draft from different angles: the initial choice, a missed dependency and the action after the meeting. The document then becomes the agenda for the team’s next work conversation.

Participants working in the Happy City business game
Happy City: participant decisions provide concrete material for the work-focused debrief.

Session structure and timing

Reserve 3–4 hours for Happy City, following the game’s technical parameters. Within that window, the organiser allows for instructions, game rounds and a trainer-led debrief. Before the programme, confirm participant numbers, in-person or online delivery, internet access and devices where the mechanic requires them. If the group has a different time window, adjust the game or the brief instead of reducing the debrief to a token ending.

Three questions for the debrief

  1. Where did a local advantage weaken the shared outcome?
  2. Which commitment was unclear to the other teams?
  3. How will changes be agreed after the session?

After answering, the team records one observation, one work agreement and one owner for the next step. This gives the session a clear continuation at work.

What to include in the request

Provide the country, estimated participant number, roles in the group, work question, format and language. Russian / Ukrainian, English, German and Spanish are confirmed; other languages must be discussed. Current pricing and conditions appear on the selected game page. Venue, equipment, catering, team travel and other logistics are agreed separately.

Other countries and international programmes